The Compleat Sculptor
" You supply the talent, we'll supply the rest!" Since 1995
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Sculpture with John Brown - 5 DVD Series

Instructor Bio:
John works as a character and creature designer/sculptor for film & television. Credits include Planet of the Apes, The Cell, Alien Resurrection, Species 2, George of the Jungle, Jumanji, X-Files, Teenage Mutant Ninja Turtles, The Outer Limits, Bats, Mars Attacks, Bless The Child, Monkey Bone, Spy Kids and Scary Movie 2.

Volume 6: Sculpting the Femme Fatale (Parental Advisory: Explicit Content)

Inside Sculpting the Femme Fatale, John demonstrates how to sculpt the fantasy oriented, sexy, dangerous female character. Beginning with a concept sketch and an understanding of gesture and balance, students will quickly learn the essentials of female anatomy through a comparative study using a live female model. Students will also learn the seven major differences between the female and male figures. John also meticulously covers sculpting form fitting clothing and accessories like boots and helmets.What makes this sculpture training DVD unique is its results-oriented theories and techniques that teach students how to analyze the body’s forms properly, and to see and correct their own mistakes.
By gaining a sharper eye, students will become equipped to extrapolate the figure’s forms with respect to the rudiments and fundamentals of anatomy, enhancing their ability to design and develop their own sense of style. 2 hours of lecture DVD format Click here to purchase.
  • Topics Covered:
The Concept Drawing
Plumb and Balance
Setting Up and Posing the Armature
UnderstandIng The Boney Forms
Differences Between the Female and Male Figures
Understanding Curves
Modeling the Breasts, Arms, Hands, Face, Features and Clothing
  • Chapters
01: Introduction
02: The Concept Sketch
03: Plumb and Balance
04: Setting up the Armature
05: Understanding the Boney Forms
06: Understanding Curves
07: Negative Space
08: Interpreting Curves
09: Defining a Curve
10: The Breasts
11: Modeling the Arms
12: Shaping and Refining
13: Modeling the Head
14: The Mouth and Lips
15: The Nose
16: The Ears
17: The Eyes
18: The Fingers
19: Clothing and Accessories
20: Ultra Refine and Finishing

Volume 1: The Character Armature

The Armature is the aluminum skeleton underneath a clay sculpture. It not only supports the sculpture, but also contains valuable proportional measurements. More than just twisting wire, this method of making a telescoping armature teaches how to calculate and be exact, as well as how to plan and execute your creative ideas from their inception. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Learn how to determine scale and also where the sculpture will come apart for accessibility and molding. Format: DVD/DVD-ROM Click here to purchase.
  • Topics Covered:
Tubing, Wire, Epoxy
Drill, Dremel, Vice
Nuts, Bolts, Base
Character Design
Armature Map
  • Chapters
01: Introduction
02: Character Design
03: Armature Map
04: Tool Overview
05: Getting Started
06: Locating the "t"
07: Making the Arms
08: Wrapping
09: Measure and Cut
10: Cutting Brass
11: Attaching Brass
12: Attaching Arms
13: Attaching Neck
14: Attaching Head
15: Preparing Feet
16: Nuts and Bolts
17: Securing to Base
18: Closing Comments
19: Credits


Volume 2: The Character Maquette

Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in depth look at the As, Bs & Cs of the preliminary, intermediary & post sculpture process. Format: DVD/DVD-ROM Click here to purchase.
  • Topics Covered:
Clay Types
Softening / Hardening Clay
Sculpture Tools
Workflow
Line Balance
Silhouette
  • Chapters
01: Prologue
02: Introduction
03: Working with Clay
04: Tool Overview
05: Getting Started
06: Primary Form
07: Calipering
08: Roughing in Forms
09: Soft Tissue
10: Head Sculpting
11: Alcohol Torch
12: Defining the Head
13: Hands, Arms and Feet
14: Line Balance
15: Silhouette
16: Using Rakers
17: Using Solvents
18: Detailing Techniques
19: Closing Comments
20: Credits


Volume 3: Sculpting Detailed Character Head

This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this DVD teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins - all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details. Format: DVD Click here to purchase.
  • Topics Covered:
Concept Maquette
Working in Scale
Primary and Secondary Form
Tertiary Form
Sculpting Wrinkles
Skin Texture and Cross Hatching
Blending Skin Texture
Solvents
Pore Texture and Veins
  • Chapters
01: Introduction
02: Tool Overview
03: The Head Armature
04: Concept Maquette
05: Full Scale Sculpt
06: Working in Scale
07: Roughing in Features
08: Roughing in Wrinkles
09: Alcohol Torch
10: Refining Form


Volume 4: Molding and Casting the Character Head

Molding & Casting the Head' picks up where 'Sculpting the Detailed Character Head' left off. Beginning with the sculpture, this four hour lecture takes the student through preparing the sculpture to be molded, right up to pulling a plaster cast out of the mold. Through a step-by-step process, students will learn a variety of mold making techniques, how to break the sculpture up for individual molding, how to make a flexible silicone Matrix mold, and then on to producing a casting of the sculpture. All while being exposed to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding & casting their own projects. Format: DVD Click here to purchase.
  • Topics Covered:
Silicone Mold Making
Matrix Mold
Block Molds
Understanding Undercuts
Water Based Clay
Mold Registration
Plaster Casting
Seaming and Patching
Burlap and Re-Enforcement
White Hydrocal (Plaster)
Back Pressure
Chasing Clay
Triple Beam Balance
De-molding
Resources
  • Chapters
Disc 1
01: Introduction
02: Mold Anatomy
03: Sculpture Prep
04: Understanding Undercuts
05: Building Dividing Wall
06: Clay Cutting Board
07: Water Based Clay
08: The Dam + Clay Layer
09: Registration
10: Registration Keys + Sprue
11: Credits
Disc 2
01: Introduction
02: Prep/Burlap
03: Prep/Plaster
04: Plaster/Detail Coat
05: Burlap Coat
06: Rasping
07: B-side Prep
08: B-side Clay Lay-up
09: B-side Plaster
10: Open Mother Mold


Volume 5: Molding and Casting the Maquette

Molding and Casting the Maquette' picks up where 'Sculpture 2, 'Character Maquettes' left off. Beginning with the sculpture, this four hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects. Formats: Two DVDs (4 hours) Click here to purchase.
  • Topics Covered:
Matrix and Box Molds
Understanding Undercuts
Locating Parting Line
Mold Registration

Sprues and Vents
Silicone and Casting Plastics
Display Mounti

ng and Assembly

  • Chapters
Disc 1
01: Introduction
02: Cutting up the Sculpture
03: Prepare Dividing Wall
04: Cutting Foamcore
05: Undercut Theory
06: Clay Cutting Board
07: Clay Dividing Wall
08: Silicone/Plaster Registration
09: Prepare Plaster/Cut Burlap
10: Mixing Plaster/Detail Coat
11: Burlap Re-enforcement
12: Credits
Disc 2
01: Introduction
02: Prepare B-side
03: Removing Support
04: B-side Execution
05: Separating Plaster Jacket
06: Chasing Clay
07: Creating Back Pressure
08: Clean up/Registration
09: Prepare to Pour Silicone
10: Intro to Silicone
11: Triple Beam Balance

 

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